01

When the photocopier is not your friend
Every teacher has lived this. You planned a beautiful worksheet; reality said no. Zero-photocopy fillers rely on classroom staples — whiteboards, dice, counters, building blocks, and talk.
02

Five fillers that actually work
1. Tabletop tower challenge — pairs, five minutes, tallest tower wins. 2. Phonics sound hop — call sounds, children hop to zones. 3. Quick draw — three prompts on the board, ten minutes silent sketch. 4. Twenty questions about a hidden object. 5. Stand-up/st sit-down true-false for maths facts. Rotate so novelty stays.
03

Managing noise and inclusion
Start seated, then add movement. Pair confident readers with those needing support. Have one calm drawing option for children who find Monday mornings overwhelming.
Planning tips
Make the week easier
- Teach two fillers properly so children know the rules.
- Use the Teacher Weekly Planner to slot starters in advance.
- Keep a wet-play box ready for rainy Mondays.
- Link to morning starter resources for printable backups when copy works.
Try these
Linked activities
Activity ideas mentioned in this article.

KS1 Classroom Games
Fast classroom games for phonics, counting, listening, and movement breaks.

Build a Tower Challenge
A STEM challenge to build the tallest stable tower from everyday materials.

Five-Minute Drawing Prompts
Quick drawing prompts to reset attention and spark creativity in short bursts.

Phonics Sound Hop
A movement phonics game where children hop to the sound or word they hear, ideal for EYFS and KS1 rainy-day energy.
Print & play
Linked printables
Download or preview these printable resources.

Phonics
Phonics Game Cards
Printable phonics sound cards for quick reading games, movement activities, and KS1 classroom warm-ups at home or school.
FAQs
Common questions
Do these work for KS2?
Adapt difficulty — KS2 team games and maths true-false work well. See our KS2 classroom games resource.
What if assembly runs late?
Shrink to one five-minute filler until everyone settles.



